What’s Crackin?
Tech Note #2: Phone-y Wrappers
Last week, we talked a little bit of how we wrap our Unity app in a native iOS/Android app wrapper. For those of you familiar with Unity, you maybe thinking "Wait a second! By default, when you build for iOS/Android, Unity spits out a native iOS/Android project....
Tech Note #1: Niantic’s VPS Challenge
We breakdown the ins and outs of our approach to Lightship development Editor Warning: Tech Note posts will NOT be for the feint of heart, there will be much nerdery and codespeak in the following paragraphs. You've been warned! LOL 🤓 For the past several weeks, we...
Introducing Mr. Squish E.
Your lovable cartoon guide One critical element to what we're building atop of Central Park is going to be memorable characters. There are so many iconic places within the park, that if we just put plain vanilla characters into our adventure they would seem extremely...
“Proof Of Concept” Design Meeting
One thing you gotta know about the team is we're family focused, through and through. (Heck, I was reading parenting books when I was 8 years old for goodness sake.) Therefore, when we knew we were going to be making the SeentralPark LARE, I knew I had to rope my kids...
How SeentralPark Came to Be
I was contemplating life one day, thinking about what I was doing professionally. The Omega Ortega team had just gotten off a few big projects and we had some downtime. I was asking myself, ”What should we be doing RIGHT NOW that I'm somehow overlooking?” The...
Dare to LARE
In our vision, the experiences we create are built around specific fixed objects within specific real world locations. We call them LAREs.